Survival
Hunger, crafting, and enemies that come out at night.
A 2D top-down game maker
Build your own 2D top-down RPG, open-world sandbox, farming sim, or dungeon crawler. No programming or drawing skills needed, just your unique vision and a bit of determination.
Add a boss at the end of the first crypt, a huge armored knight. Beating him should unlock the Sunheart reliquary.
The Iron Warden now guards the last hall of the first descent. When he falls, the Sunheart reliquary unlocks. Want a theme for the fight?
64 coins over 5 steps
Yes, something slow and heavy.

Why I made it
If you're anything like me, you grew up playing games like Minecraft, The Legend of Zelda, or Pokémon, and you've always wanted to make your own. But you never did, because learning to program, draw, compose music, and publish a game is an unbelievable amount of work.
How it works
You're involved at every step, so it's exactly the game you want.
Give Chunkyard your vision in the chat. New entities, items, structures, maps, and storylines are added at your command.
Every generated asset waits for your approval. Change anything, anytime, by hand or by asking.
Press Playtest to play your game in its own window. When you're happy, export it for Windows, macOS, Linux, or the web.
What you can make
Some places to start:
Hunger, crafting, and enemies that come out at night.
Quests, towns, bosses, and loot.
Crops, animals, and a farm to run.
Traps, locked rooms, and enemies.
Companions and wild creatures to find.
No goals, just build.
Drawn by Chunkyard
Chunkyard draws in the art style you set, animates every creature in all four directions, and composes music for your game.

Crypt delver

Bone raider

Crypt hound

Cinder acolyte

Grave Stalker

Ironbound brute

The Iron Warden

The Ember Sovereign
Items
Blocks
Every sprite here was made in Chunkyard.
FAQ
Chunkyard obviously uses AI. I know what most AI art looks like, and I didn't want that in my games or in yours. Chunkyard's pixel art engine works pixel by pixel, revises each sprite several times, and follows the art style you set. Nothing goes into your game until you've approved it, and you can always steer a sprite or edit it yourself. Chunkyard refuses requests for illegal content.
No. Describe what you want in plain English. Chunkyard draws the pixel art, animates the creatures, composes the music, and sets up the rules. You decide what stays.
Any 2D top-down game: survival, RPGs, farming sims, dungeon crawlers, creature collectors, or a sandbox with no goals. Maybe a Pokémon-style monster trainer, a Zelda-style dungeon crawler, or a cozy town sim. It's up to you.
You buy Chunkyard once. The chat, drawings, and music use coins. Every new account starts with 5,000, every paid action shows its price before it runs, and you can buy more in the app.
Edit anything, anytime: creatures, items, maps, art, rules, and story. Change it by hand, redraw a sprite with notes, or ask the chat.
Yes. Export your game for Windows, macOS, Linux, or the web, then send it to friends, sell it, or keep it to yourself. The games you make are yours.
No. An exported game runs on its own, offline, with no account.
Windows, macOS, and Linux.